Mtg commander rules3/7/2023 ![]() ![]() ![]() A commander cast from any other zone than the command zone does not count in regard to rule 301.5 of this document.Įxample : Command Beacon is a card that reads “: gain control of all commanders. If more than one commander is put in the command zone at the start of a game, refer to rule 301.5 in this document.ĥ07.2. This is a change from previous rules defined in section 903.8 of the Magic The Gathering Comprehensive Rules.ģ01.5b There is no such choice to be announced by a player prior the first cast of one of their commanders.ģ01.5c During a game, once a player has cast one of their commanders from their command zone, the other ones, if any, can’t be cast from this command zone.ģ01.5d The other commanders in that player's command zone are still subject to the rules defined in section 903.9 of the Magic The Gathering Comprehensive Rules and can be cast from anywhere else.Ĥ03.1b Rule 301.5 in this document does not affect the deck building process.ĥ07.1. The following rule changes now apply (you can find these in the context of our Comprehensive Rules ):ģ01.5a Players can only cast the same commander from their command zones after choosing which one they cast for the first time during each game. Today’s off-schedule announcement is about something we haven’t done often in the past (and that we don't plan to do more often in the future): we’re changing rules to try and tone down the power of command zones with two or more objects. Therefore, we’ve decided to change our method of handling this concern in the hope that it will offer more stability to players and tournament organizers. But the latest prints made it obvious that Wizards Of The Coast wants the mechanic to become a permanent feature, and that more and more cards allowing multiple objects in command zones will be printed in the future, with an increasing frequency of printing. It was not perfect, as it meant frequently banning commanders, but it worked, and it allowed us to keep the diversity offered by the mechanic and its variants. banning the cards that were deemed too powerful or threatening to the format’s balance. While there was a reasonable doubt about the frequency of print and amount of multiple objects command zones, it seemed fine to regulate this “problem” as we’ve always done, i.e. However, with one more partners themed set ( Secret Lair: Stranger Things ) and one random "partner-ability" card to be released in the latest set, players and tournament organizers have been even more concerned than before about the growing popularity and strength of decks with 2 cards in command zones. Tournament organizers and players have made it clear that they love Duel Commander. Unfortunately, the pandemic is still out there, and we hope it ends one day so that players can safely enjoy the game and attend tournaments, but the format is still thriving, even in that context, and it is a great thing. It looks like 2022 will be even better in that regard, two new sets are already out (Secret Lair: Stranger Things -among others- and Neon Kamigawa Dynasty), and the first 300+ players tournaments have been announced. ![]() 2021 was a crazy year for our format, lots of powerful cards were released, and more DC tournaments than ever were organised all over the world. ![]()
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